NEB Class 12 Acoustic Phenomena Notes | Nepali Educate

Acoustic Phenomena

Syllabus: Content to read

  1. Sound waves: Pressure amplitude
  2. Characteristics of sound: Intensity; loudness, quality and pitch
  3. Doppler's Effects

Acoustic phenomena

Definition:

These waves propagate through a medium, such as air or water, and can be characterized by their frequency, wavelength, amplitude, and speed. Acoustic phenomena can also be affected by factors such as reflection, refraction, and interference.

Sound Wave: Pressure amplitude:

Pressure amplitude refers to the maximum deviation of a sound wave from its average or equilibrium pressure. It is a measure of the intensity or loudness of a sound, and is typically reported in units of decibels (dB).

Derivation:
A longitudinal wave is a type of wave that can be visualized as a sinusoidal wave, which has a specific frequency, wavelength, and amplitude. These waves propagate in the x-direction and can be described mathematically using the appropriate equations:

y=asin(ωt–kx) …… (i)

where, a= amplitude, ω=angular frequency, k-wave number

In a longitudinal wave, the displacement of particles is in the same direction as the wave's travel. This means that the x-axis and y-axis are parallel to each other. The amplitude of the wave refers to the maximum displacement of a particle in the medium from its equilibrium position. This displacement amplitude is an important characteristic of the wave that determines its intensity and energy.

Let ΔPΔ be the instantaneous pressure fluctuation in a sound wave at a point x at time t. The absolute pressure at that point is P+ΔP where P is the atmospheric pressure.

Consider a cylinder of air of cross-section area A and axis along the direction of wave travel as shown in the figure. Volume of the cylinder having length Δx at normal condition is V=A.Δx when there is waves. When a wave is present, left cross-section of the cylinder displaces through a distance y1 and the right cross-section through a distance y2. If y2 > y1, the volume of the cylinder increases and this cause a decrease of the pressure. If y2<y1, the volume of cylinder decreases causing an increase in pressure. The pressure fluctuation depends on the difference between the displacements at neighboring points in the medium. So, the change in volume,

ΔV= A(y2-y1) =A. Δy

In limit as Δx → 0, the fractional change in volume dV/V is

\[\frac{{dV}}{V} = \mathop {\lim }\limits_{x \to 0} \frac{{A.y}}{{A.x}} = \frac{{\partial y}}{{\partial x}}........(ii)\]

The pressure variation in the cylinder due to fractional change in volume is given by

\[\begin{array}{l}\Delta P =  - B\frac{{\Delta V}}{V}.....(iii)\\Where\;{\rm{B\; is \;Bulk\; Modulus\; of\; air}}\\From{\rm{\; Equation (ii)\; and (iii) \;We\; know:}}\\\Delta P =  - B\frac{{\delta y}}{{\delta x}} = Bakcos(\omega t--kx) \ldots (iv)\\{\rm{Let\; }}\Delta {{\rm{P}}_{\rm{m}}}{\rm{  =  Bak}}\end{array}\]

The pressure amplitude which is the maximum increase or decrease in pressure due to wave. The above equation can be written as

\[\Delta P = \Delta Pmcos(\omega t--kx) \ldots (v)\]

The compressions where the points have lowest pressure and density are points of zero displacement and the rarefaction where the points have lowest pressure and density are points of zero displacement. Substituting the value B from equation

\[\begin{array}{l}{\rm{v = }}\sqrt {\frac{B}{\rho }} \\The\;{\rm{ Pressure \; amplitude\; is\; given\; by\;}}\\\Delta {{\rm{P}}_{\rm{m}}} = {\rm{Bak}} = {{\rm{v}}^2}\rho ka\end{array}\]

Thus, pressure amplitude is directly proportional to the displacement amplitude and this amplitude is very small.

Musical Sound and Noise              

Musical sound: It refers to a sound that has a discernible pitch and is usually produced by a musical instrument or the human voice. It typically consists of a fundamental frequency and harmonics that give it a distinctive timbre.

Musical sound has several characteristics, including:

1.       Pitch – Sharpness and shrillness in sound is called Pitch. It is a perceptual attribute of sound that describes the quality of a sound's highness or lowness, which is determined by the frequency of the sound wave. High-frequency sound waves are perceived as high-pitched, while low-frequency sound waves are perceived as low-pitched.

Pitch

Frequency

Pitch is a subjective perception of how high or low a sound is.

Frequency is the objective measurement of the number of vibrations or cycles per second of a sound wave.

Pitch is measured in hertz (Hz) and is typically represented on a musical scale.

Frequency is also measured in hertz (Hz) but is not necessarily represented on a musical scale.

Pitch is what we hear and perceive when we listen to sound.

Frequency is a physical characteristic of sound that can be measured with scientific instruments.

The same frequency can be perceived as different pitches depending on factors such as context, timbre, and individual differences in hearing.

The relationship between frequency and pitch is not always straightforward, as the perception of pitch can be influenced by many factors in addition to frequency.

2.       Loudness: Loudness or intensity refers to the amount of sound energy that reaches the ear per unit time. It is typically measured in decibels (dB) and is related to the amplitude of the sound wave. The greater the amplitude, the higher the loudness. However, the perception of loudness can also be affected by factors such as the frequency content of the sound, the duration of the sound, and the sensitivity of the human ear. For example, sounds at lower frequencies may be perceived as louder than sounds at higher frequencies, even if they have the same amplitude.

Loudness

Intensity

Perception of the sound's volume by the human ear

Physical measurement of the amount of sound energy per unit area

Measured in decibels (dB)

Measured in watts per square meter (W/m²)

Depends on both the intensity and frequency of the sound wave

Depends only on the intensity of the sound wave

Can be influenced by the listener's age, gender, and hearing ability

Is not influenced by the listener's age, gender, or hearing ability

Expressed in terms of sound pressure level (SPL)

Expressed in terms of sound power level (SWL)

Subjective and varies from person to person

Objective and can be measured using instruments

Used to describe the perceived loudness of musical sound and noise

Used to quantify the strength of sound waves in physical terms

 

Noise: Noise refers to a sound that lacks a discernible pitch and is often perceived as unpleasant or unwanted. It can be produced by a variety of sources, such as machinery, traffic, and crowds.

Difference Between Musical Sound and Noise:

Musical Sound

Noise

Has a specific pitch

Does not have a discernible pitch

Composed of a fundamental frequency and harmonics

Composed of a mixture of frequencies with no specific pattern

Often has a rhythmic quality

Does not have a rhythmic quality

Can be pleasing to the ear

Often considered unpleasant or annoying

Typically produced by a musical instrument or the human voice

Can be produced by a variety of sources, including industrial and transportation activities

Used in music composition and performance

Can interfere with communication and daily activities

Can convey emotional and artistic expression

Does not convey emotional or artistic expression

 

Loudness of sound depends on following factors:

  1. Amplitude: The greater the amplitude of a sound wave, the higher its loudness.
  2. Distance: The loudness of a sound decreases as the distance from the sound source increases.
  3. Frequency: The human ear is more sensitive to sounds in the frequency range of 2,000 to 5,000 Hz, so sounds in this range may be perceived as louder than sounds of the same amplitude in other frequency ranges.
  4. Duration: A sound that lasts longer may be perceived as louder than a short, intense sound of the same amplitude.
  5. Acoustics of the environment: The loudness of a sound can be affected by the acoustic properties of the environment, such as the presence of echoes, reverberation, and other ambient sounds.

Quality or Timber:

Timber is the characteristic sound of a particular instrument, voice, or other source of sound. It is what allows us to distinguish between different sounds even when they have the same pitch and loudness. Timbre is influenced by a variety of factors, including the harmonic content, attack and decay characteristics, and other subtle aspects of a sound wave.

Threshold of Hearing:

The threshold of hearing refers to the lowest level of sound that can be detected by the human ear.

It is typically defined as a sound pressure level of 0 decibels (dB), which corresponds to a sound wave with an amplitude of 20 micropascals (μPa) at a frequency of 1,000 Hz.

However, the threshold of hearing can vary depending on the individual's age, gender, and hearing sensitivity, as well as the frequency and duration of the sound.

For example, younger individuals and those with better hearing sensitivity may have a lower threshold of hearing.

Intensity of Sound (I)

The intensity of a sound (I) can be calculated using the following formula:

\[I = \frac{E}{{A \times t}}\]

where E is the energy of the sound wave, A is the area through which the sound is passing, and t is the time taken for the sound wave to pass through that area.

Intensity Level:

Intensity level is a measure of the loudness of a sound, expressed in decibels (dB), which is a logarithmic unit. It is defined as:

L = klog10(I)

where L is the intensity level in dB, I is the intensity of the sound in watts per square meter (W/m²), and I0 is the reference intensity of 10-12 W/m².

The reference intensity of 10-12 W/m² corresponds to the threshold of hearing, which is the minimum sound intensity that can be detected by the human ear.

Inverse Square Law:

The inverse square law states that the intensity of the quantity decreases in proportion to the square of the distance from the source.

For example, if the distance between a sound source and a listener is doubled, the intensity of the sound wave will decrease by a factor of four. This is because the same amount of energy is distributed over a larger area as the sound wave spreads out in three dimensions.

Doppler Effects:

The Doppler effect is a phenomenon in physics that describes the apparent change in frequency of a wave, such as sound or light, when the source of the wave is moving relative to an observer.

It can be expressed mathematically using the following equation:

\[f' = \frac{{v \pm {v_o}}}{{v \pm {v_s}}}\]

where f is the frequency of the wave, f' is the perceived frequency, v is the speed of the wave in the medium, vo is the speed of the observer relative to the medium, and vs is the speed of the source relative to the medium. The $ \pm $ sign depends on the direction of the relative motion between the source and observer.

Different Cases in Doppler Effects:

Let ‘v’ be the velocity of sound ‘λ’ be the wavelength of sound wave and ‘f’ be the frequency.

\[f = \frac{v}{\lambda }\]

1.    When source of sound moves towards the Observer in rest

When the source of the sound moves towards the static observer, wavelength of sound decreases which results to increase in frequency of sound.

 \[\begin{array}{l}\lambda '{\rm{  =  }}\frac{{v - {u_s}}}{f}\\If\;{\rm{f'\; be\; the\; apparent\; change\; in\; frequency,\; then\;}}\end{array}\]\[f' = \frac{vf}{{\lambda '}} = \frac{v}{{v - {u_s}}}\]v= Velocity of sound

us= Velocity source

λ’ = changed wavelength

f= frequency of sound

since,

v>v- us

i.e. f’>f

So, frequency increases when source wave is towards the observer in rest.

2.    When source of sound moves away from the Observer in rest

When source of sound moves away from the static observer, the wavelength of sound wave increases. Therefore, apparent change in wavelength is given by:
\[\begin{array}{l}\lambda ' = \frac{{v + {u_s}}}{f}\\If{\rm{ f' be\; the\; apparent \;change \;in\; frequency\; }}\\{\rm{then,}}\\{\rm{f'  =  }}\frac{v}{{\lambda '}} = \frac{v}{{v + {u_s}}} \times f\\{\mathop{\rm Sin}\nolimits} ce,\\v < v + {u_s}\\i.e.\;{\rm{f' > f}}\end{array}\]

So, frequency decreases when source moves away from the observer in rest.

3.    When observer moves towards the source in rest

When observer towards the source in stationary then relative velocity of sound wave to the observer is v +uo.

So, frequency increases when observer moves towards the source in rest.

4.    When observer moves away from the source in rest

When observer moves away from the source in rest then relative velocity of sound wave to the observer is v + uo.

 

So, frequency decreases when observer moves away from the source in rest.

5.    When source and observer move towards each other

When the source and observer are approaching towards each other with the velocity us and uo respectively, then

 

So, frequency increases when source and observer towards each other

6.    When source and observer move away from each other

When the source and observer move away from each other with the velocity us and uo respectively, then

 

So, frequency decreases when source and observer move away from each other.

7.      When source leads the observer

When the source and observer move in same direction and the source is leads the observer, then

 


So the frequency will change depending on uo and us.

Limitations of Doppler effect:

The Doppler Effect is not applicable in following conditions:

a. If the velocity of sound of the source is greater than that of the sound because   the wave gets distorted due to which no change in frequency will be observed.

b. If the velocity of the sound of the observer is greater than that of the sound.

 

Applications of Doppler effects

  1. Medical ultrasonography: In medical imaging, the Doppler effect is used to measure blood flow and velocity within the body. This technique is commonly used in obstetrics to monitor the fetal heart rate and diagnose various conditions.
  2. Radar technology: Doppler radar is used to detect and track the motion of objects, such as aircraft, ships, and weather patterns. The radar sends out pulses of radio waves and measures the Doppler shift of the reflected waves to determine the velocity and location of the object.
  3. Astronomy: The Doppler effect is used to study the motion of celestial objects, such as stars, galaxies, and planets. By analyzing the Doppler shift of the light emitted by these objects, astronomers can determine their velocity, distance, and other properties.
  4. Sound engineering: The Doppler effect is used in sound engineering to create special sound effects, such as the sound of a moving vehicle or a passing train, in movies, TV shows, and video games.

Infrasonic and ultrasonic sound

Infrasonic sound is below the lower limit of human hearing (<20 Hz) and can travel long distances and penetrate solid objects easily.

Ultrasonic sound is above the upper limit of human hearing (>20 kHz) and has practical applications in various fields such as medical imaging, cleaning, and material testing.

Application of Ultrasonic:

  1. Medical imaging: Ultrasound is commonly used for diagnostic imaging in medicine, including obstetrics, gynecology, cardiology, and radiology. It can be used to visualize internal organs, monitor fetal development, and detect abnormalities.
  2. Cleaning: Ultrasound can be used for cleaning a wide range of objects and surfaces, including jewelry, surgical instruments, electronic components, and automotive parts. The high-frequency vibrations can dislodge dirt and debris from hard-to-reach areas without causing damage.
  3. Non-destructive testing: Ultrasound is often used for non-destructive testing in industry to detect flaws or defects in materials such as metals, plastics, and composites.

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